
Fechando a primeira temporada, temos uma conversa muito interessante sobre e-sports, quebrando alguns mitos e trazendo diversas informações para quem quer começar a entender um pouco desse universo. Referências: Juho Hamari, Max Sjöblom, (2017) "What is eSports and why do people watch it?", Internet Research, Vol. 27 Issue: 2, pp.211-232. How the rise of e-sports will affect the game industry: https://venturebeat.com/2017/02/17/how-the-rise-of-esports-will-affect-the-game-industry/ E-sports robust growth impact gaming industry: https://www.linkedin.com/pulse/esports-robust-growth-impact-gaming-industry-rebecca-kerswell The origin of e-sport: https://www.ispo.com/en/markets/history-origin-esport What is EVO: https://ggn00b.com/for-noobs/what-is-evo/ Vinheta Funkorama by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3788-funkorama License: https://filmmusic.io/standard-license